Yeah, maybe I should have tried to convince them I was a teacher instead. But the cost was prohibitive to a retired guy and they just weren’t buying my story about being a student. I wanted to switch to Max or Maya because I thought they were better tools… more complete, more professional… even their names were cooler. It was sooooo different from what I remembered and I complained constantly: “Why isn’t ‘y’ up? Why are there so many hidden features?” blah-blah-blah. In 2010, I retired from the civil service and a few months later, I started learning Blender. 3D animation became no more than a fading dream. Then came the lean times, the bankruptcy, and years of trying to get back on our feet. The software was dead simple which meant I (and every other vertex jockey) was an expert after three weeks of playing around. move each vertex for every frame), and looooong waits for the screen to refresh every time any change was made. It was all triangles in wireframe, brute-force animation (ie. When I was in art college (1985 to 1989) my focus was on 3D animation using Sculpt-Animate 4D on an Amiga. I invite you to sit back while I regale you with a tale of art, love, loss, and (hopefully) reawakening. This post is about something that surprised the hell out of me regarding Blender 2.83.2, Maya 2020, and 3DS Max 2021.
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